Robot, monkey.

I’ll admit that I was drawn to this article about monkeys and cybernetic control just because I think that the sooner we develop robot-wielding super-intelligent monkeys, the better off we’ll all be. But the way that brain’s plasticity that assimilates interfaces into the body’s self-perception (the mapping of the driver’s body onto the car, for example) is, I think, one of the two core elements of videogames (the database+algorithm materiality of them being the other) that I want to get a handle on. Somewhere in there is the key that links their existence as games, and their shared characteristics with sports and other technologies of skillful play, with their media-textuality.

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